Some people tell me they struggle to find all the 3 endings, which is a pity as I think it really is a nice thing to see them all.
I’ll try give you a few hints that hopefully won’t spoil all the fun for you.
spoilers below, please highlight the text to show the solution:
Talk with all your chat contacts. Some of them will eventually invite you to the party.
When you’re invited just go out.
There is a bug in the original jam version (corrected in version 1.1.4 and in Web version on Newgrounds) that makes it impossible to get this ending if you have talked on the phone. So if you’re playing original version, do not talk on the phone.
Ending 2 and 3
Some of the contacts will suggest contacting people outside chat. Don’t forget that your telephone is in your bag and that you like to look outside the window from time to time. When you’re invited just go out.
You could also consult this complete video walkthrough made by aWalkthroughLife:
Regarding Newgrounds medals, you’ll get 4 medals if you find all the solutions.
“fresh air” medal can be obtained by (highlight the text mouse): talking to your neighbour outside at least 10 times
“Contact Rockin’ Dave” can be obtained by (highlight the text mouse): sending a message to fake Rockin’ Dave account at least 5 times
Another Ludum Dare! Another Game! 🙂
The theme was “Small world” so I put up a game ispired by the six derees of separation theory. It’s a short narrative game about two kids trying to crash a party called Six Degrees of Separation Between Me and the Party.
The game actually has 3 different endings and 2 gameplay modes. I hope you’ll also be impressed by the pixel perfect graphics and character movement (I’ve lost hours on it so please be impressed – I think I’ll be making a tutorial later on it as it really isn’t well documented anywhere on the net).
Although I didn’t make it to the compo, and I didn’t have time to make any music, I still am very content with what came out. I made such a progress since my first Ludum Dare!
Anyway I’ll be hopefully releasing a webGL version in a few weeks, it will be a post jam version directly. But before that please play the original game and leave me some feedback (whether you liked it or not). Your feedback is really very helpful. Thanks!
Play the game on itch.io
Link to Ludum Dare submission page
I’ve been working on a game called Feed of Comfort for #resitJam last week. #ResistJam is an online game jam about creating games that resist oppressive authoritarianism in all its forms. The issue is very important to me so I decided to join.
Well, I admit that I am a bit sceptical whether games can really resist or change anything. As people who find them powerfull do not need convincing and those that have opposite views won’t ever play them. There is a part of the population though that is somewhat undecided and I suppose that if you really want to change anything it’s them that you should address.
My game resulted from this reflexion. I tried to depict and analyse the current situation in Europe (and generally the “western” society) and maybe add some fuel to thoughts on what we could do to remedy the political, humanitarian, societal and environmental crisis (very ambitious, I know!). Democracy nowaday’s faces several threats: the manipulation of information for political reasons, playing with people’s biggest fears etc. However what I fear the most is the complete indifference and inertia of a majority of the population in spite of facts and knowledge that are shown to them.
The game tries to depict examples of this contradictive behaviour. If it helps only one person to realise this, I suppose it would be a great succes.
Anyway as for gameplay part, it’s an interactive story, where you play as a girl named Lisa who browses through the contents of her news feed on social media. And I won’t spoil the end for you.
I really would appriciate the feedback, so please feel free to comment or contact me on twitter. Thank’s!
Play the game Feed of Comfort
It’s been a while that I’ve been working on a post-apocalyptical game called “Another Variety”. It is a first person non-linear narrative game set in an undefined future in an underground laboratory of a reasearch institute. You wake up from hibernation to discover that the lab was abandonded and there is no one else left. You were supposed to hibernate for one year only as an experiment, yet the calendar shows that 25 years have passed. Will you find out what happened? And if you do, will you still want to leave the lab?
This was supposed to be a simple game loosely inspired by a novel by Philip K Dick I wanted to release in a few months but turns out it’s already been more than a year that I’m working on it. Creating takes lot’s of time and effort and I’m not only talking about limited time ressource I can actually devote to game development (family, life & work priorities come first). What initialy was a simple idea got bigger, with several endings. While detailing the scenario on paper I started to dig more and more into the subject. Somewhere last year I also passed from Actionscript to Unity while I already had a working prototype in the former… and I completely reworked the gameplay.
I have also changed the graphics style like 4 times maybe. I have been searching for the style but I also had to improve my skills. As I think I may have achived the style I was looking for, now I just need to create all the graphics… *sigh*
Anyway as I’m now content enough with the style I will be gradually uploading some graphics and screenshots and maybe even a video game trailer or a simple demo/prototype (but don’t expect those too soon though…).
So please stay tuned.
Mea Culpa, only recently have I learned that the red cross on white background popularily used in games as med kit symbol is a protected sign.
Seeing it so oftenly misused I really didn’t realize it mustn’t be used for this purpose in games.
As soon as I have learned this fact, I have therefore modified the symbol used for med kits in the game The Zombifier which I made for Ludum Dare 33 game jam in August 2015 with a generally approuved one.
As the yesterday’s theme was lighthouse I just had to draw a lighthouse from Roc’h Arnev Island which has all 6 of them 🙂
The one I love the most and which is the emblem of Roc’h Arnev is situated in Ploumanac’h in Brittany on the splendid Pink Granite Coast, and build using pink granite.
This is the one I chose to immortalize in pixel art. What do you think?
Ludum Dare 37 is finished. It was a great experience as usual. I must admit that I really enjoyed all the feedback. And I was especially thrilled by the comments on newgrounds and bontegames.
It really was a pleasure to discover that some people really did enjoy the concept of a no win game. The concept of repeating hell, the sort of hell that Sisyphus was condamned to.
On top of this the game actually hit top 100 in one of the cathegories (theme) which is the first time for me on a Ludum Dare jam. It surely is rewarding. The game also well ranked in graphics so it motivates me to pursue working on pixel art. I really feel like I’m improving.
All in all, I just wanted to express my thanks for the motivating feedback which helps getting on with other projects! 🙂
Here is the link to some Loop Hell hints and the entire solution with text description and a video if you’re stuck or you’d just like to watch the “ending”.
Solution to Loop Hell
My first successful attempt at Pixel Dailies challange 🙂
I’ve uploaded Loop Hell to Newgrounds and it received a Daily 2nd place on December 15th! I’m really happy 🙂
here’s the link to the game: http://www.newgrounds.com/portal/view/685755
I implemented a few medals if you like this sort of thing.