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Author: axoona

Sequel to Roc’h Arnev Island

Sequel to Roc’h Arnev Island

I’ve been thinking about it a lot, but this project is in suspension at the moment and will probably be in this state for a long while.
While some people think using photos in videogames is just a “cheap” way of obtaining graphics, photo sessions on the spot actually are very time consuming and require a lot of preparation. Not to mention that some additional conditions such as the right time (required lightning, the tides…) and weather conditions can get in the way.
In addition to this there’s time spent on post processing, some photos just need some basic enhancement for nicer effect but in most cases there is need of some sort of modification (cutting out of “unwanted” humans, changes of some environnments, adding inexistant details etc)
All in all, the sequel to Roc’h Arnev Island will require a very important amount of time and at the moment I just don’t have it.
There was a time when I have been thinking about making something even cooler, with 3D graphics, but let’s face it, it’s not very realistic.

But I’d really like to finish the story one day, the way the game finishes on a cliffhanger (while it was a good way to interest people with the sequel, it’s also very cruel if I never get to actually finish the sequel).
so I’ve been thinking about doing a text adventure… it would certainly solve the problem of time-consuming graphics, so I might be able to create the game way sooner
At the same time, I am aware that the charm of Roc’h Arnev Island is in it’s athmosphere, and the photos contribute to it largely.

So it’s a question I’m asking the community: would you like to play Roc’h Arnev Island 2 even though it was a text adventure because you want to discover how it ends? Or would you rather wait for the full graphical adventure? Or maybe you just don’t care or never played the first game?

It’s just to help me decide whether the text adventure scenario is something to consider seriously, and whether there’s still interst in the game 2 years after the first installement of Roc’h Arnev Island was released.

Thank’s for your feedback.

If you never played the game you can find it on Newgrounds and on itch.io.

Game Devloppment World Championship 2017

Game Devloppment World Championship 2017

I’ve just submitted by game Six Degrees of Separation Between Me and the Party to GDWC 2017! There will be lot’s of other great games submitted, but who doesn’t try, never gets anything!
I’ve created specially for the occasion a gameplay video of the game. If you haven’t played the game, I hope you will want to give it a try after watching this video 🙂

New code architecture for The Fifth Exponent

New code architecture for The Fifth Exponent

It’s been a long time with no update on the blog, but it has been very busy. I’ve been working on a post-jam version of the Fifth Exponent. I came attached to this little game with it’s quirky characters and think it has some potential, people judged the humor very well on Ludum Dare (it was ranked #34!) so I really wanted to put it into finished state. There was a lot of work to be done, most of it unseen.

In fact, after finishing Ludum Dare I started adding a few new features, especially the time rewind and hints. It wasn’t easy but it worked, and then during thorough playtests I’ve found out that the existing code was just impossibly buggy. And it just seemed impossible to correct with small fixes.

I have created my “adventure engine” during Resist game jam, which I have just adapted a bit in between. It has served me right during Ludum Dare #38 to create Six Degrees of Separation Between Me and The Party. For the Fifth Exponent though, where 2 characters are moving, animating and performing actions at the same time it just wasn’t sufficient.

So I came to realize that it had to be changed. At the same time I was reading a very good book, although somewhat outdated on certain points: “Mastering Unity 2D Game Development” by Simon Jackson. I was reading it and regreting not having read the book a year earlier when I started learning Unity. At the same time I’m conscious that reading the book when I didn’ know anything about Unity, probably would’t have worked for me, as I like hands-on experience, and turn to books when I need to deepen my knowledge. So I guess it’s only with my current experience of the tool that I find some of the hacks very interesting. The book uses Singleton pattern but mentions brefiefly Dependancy Injection and that’s what put me on track of searching for a better code architecture.

Well, my old code relied on the Singleton pattern heavily. I didn’t really think much about the impacts of this solution. The truth is, when I first started using Unity, I have been rather disturbed by the fact that there was no static Main function, no “starting point” function. My previous experience where with C, C++, Java, Actionscript… and even though apart C, others are Object Oriented they all have a static Main function, the root that is first loaded at the start of the application. So when I found a tutorial from someone at Unity using the Singleton pattern I just took it and implemened it without much consideration.

Recoding that engine nearly from scratch took a lot of time (spare time, but still most of my spare time), where you don’t really see the result for a long time. But when all the objects start to communicate and the game just comes to life as all by itself it’s kind of magic and a very pleasant moment. At least for me.

Now I’m doing the polishing, adding new features, and guess what? They really are easier to add in this achitecture!

Anyway that’s all from me, now that most of the code is done I’m febrile about it being nearly there after all this time. The PC version will be available much sooner then the web. I’ll need to figure out the persistent data save and create some medals for newgrounds before that.

I hope you found this post interesting. I suppose I should be writing these posts more frequently but shorter, but sometimes I just prefer to use the time on developpement instead. And I don’t know if anyone is actually reading these 😉

Here are the links to some great developpment ressources in case you found them useful:
http://gameprogrammingpatterns.com/contents.html
https://medium.com/ividata-link/c-linjection-de-d%C3%A9pendances-di-et-l-inversion-de-contr%C3%B4le-ioc-48dbe76cff6b

Ludum Dare #39

Ludum Dare #39

For the last 3 days I’ve spend most of my time on making a game for Ludum Dare. I’m really drawn by narrative games so this time I worked on one again. The theme of the jam was “Running out of Power”.

My game is called “The Fifth Exponent” and it’s a sort of space opera, with a bunch of quirky characters living on space islands. In this world cars only travel by discrete exponential distance. It’s basically a Point & Click Adventure but with an additional proppeler puzzle which you need to figure out in order to get on the islands in the correct order.

I really had a lot of fun designing the quirky characters that I have quite certainly spent too much time on drawing and animating. The time that maybe could have been better used for music and sound design which is virtually unexistant. But Ludum Dare is all about fun right? So this time I consciously did something that was most fun even though it didn’t seem reasonable. And even though I love composig music. Yet some less funny stuff like dialogs had to be implemented as well and that turned out more pain than I had expected.

There were a bunch of features I wanted to implement like time rewind and in-game hints which would have made the game simplier. A few cool endings as well. But time is not extendible 😀
Expect those in a post-jam version if I ever get to make that. I’ll also try to add a brief web walkthrough.

Until that I hope you get to enjoy the game. And as usuall do not hesitate to leave me some feedback whether you liked the game or not. Maybe you see stuff you’d like to be added in the post-jam version. I’m really open for suggestions!

Play The Fifth Exponent on itch.io

Last LDJAM wrap up & reviews

Last LDJAM wrap up & reviews

It’s been a long while that I haven’t written anything. I’m sorry about that, lot’s of stuff happening right now and not really related to video games…
I didn’t even have the time to write a wrap up of the last Ludum Dare or make a dedicated page for Six Degrees of Separation Between Me and the Party, what a shame!

Concerning Ludum Dare #38, I was really happy with the final results. That’s a great progression since last time!

I wrote a post mortem a few days before the results if you’d care to read. And I promise I’ll create a dedicated page for the game in a few days 😀

I also wrote a tutorial on pixel perfect animation in Unity, or a description of how I handeled the pixel perfect animation during the Ludum Dare.

I was really pleased with the general reception of the game. With the warm feedback from players on Newground where additionally it was also frontpaged.
I also enjoyed reading these two cool articles written by Nataniel Nielson and Free Game Planet and these two cool gameplay videos from Jupiter Hadley and Mickey Blighe.
The game was also mentionned by Adventure Gamers in their monthly Following Freeware.
Thank you all! and I hope I’m not forgetting anyone!

In the mean time two of my former games also get themeselves reviews: Free Afternoon by Free Game Planet and Loop Hell by PajamaGaming
It’s so cool to learn that some people still play these games. 🙂

I’ll be hopefully doing Ludum Dare #39 so see you then!

Six Degrees of Separation Between Me and the Party Walkthrough

Six Degrees of Separation Between Me and the Party Walkthrough

Some people tell me they struggle to find all the 3 endings, which is a pity as I think it really is a nice thing to see them all.
I’ll try give you a few hints that hopefully won’t spoil all the fun for you.

spoilers below, please highlight the text to show the solution:

Ending 1:
Talk with all your chat contacts. Some of them will eventually invite you to the party.
When you’re invited just go out.

There is a bug in the original jam version (corrected in version 1.1.4 and in Web version on Newgrounds) that makes it impossible to get this ending if you have talked on the phone. So if you’re playing original version, do not talk on the phone.


Ending 2 and 3
Some of the contacts will suggest contacting people outside chat. Don’t forget that your telephone is in your bag and that you like to look outside the window from time to time. When you’re invited just go out.

You could also consult this complete video walkthrough made by aWalkthroughLife:
https://www.youtube.com/watch?v=Um2fA_wYJl8

Regarding Newgrounds medals, you’ll get 4 medals if you find all the solutions.
“fresh air” medal can be obtained by (highlight the text mouse): talking to your neighbour outside at least 10 times
“Contact Rockin’ Dave” can be obtained by (highlight the text mouse): sending a message to fake Rockin’ Dave account at least 5 times

Ludum Dare #38

Ludum Dare #38

Another Ludum Dare! Another Game! 🙂
The theme was “Small world” so I put up a game ispired by the six derees of separation theory. It’s a short narrative game about two kids trying to crash a party called Six Degrees of Separation Between Me and the Party.

The game actually has 3 different endings and 2 gameplay modes. I hope you’ll also be impressed by the pixel perfect graphics and character movement (I’ve lost hours on it so please be impressed – I think I’ll be making a tutorial later on it as it really isn’t well documented anywhere on the net).

Although I didn’t make it to the compo, and I didn’t have time to make any music, I still am very content with what came out. I made such a progress since my first Ludum Dare!

Anyway I’ll be hopefully releasing a webGL version in a few weeks, it will be a post jam version directly. But before that please play the original game and leave me some feedback (whether you liked it or not). Your feedback is really very helpful. Thanks!

Play the game on itch.io
Link to Ludum Dare submission page

 

Feed of Comfort for #resistJam

Feed of Comfort for #resistJam

I’ve been working on a game called Feed of Comfort for #resitJam last week. #ResistJam is an online game jam about creating games that resist oppressive authoritarianism in all its forms. The issue is very important to me so I decided to join.

Well, I admit that I am a bit sceptical whether games can really resist or change anything. As people who find them powerfull do not need convincing and those that have opposite views won’t ever play them. There is a part of the population though that is somewhat undecided and I suppose that if you really want to change anything it’s them that you should address.

My game resulted from this reflexion. I tried to depict and analyse the current situation in Europe (and generally the “western” society) and maybe add some fuel to thoughts on what we could do to remedy the political, humanitarian, societal and environmental crisis (very ambitious, I know!). Democracy nowaday’s faces several threats: the manipulation of information for political reasons, playing with people’s biggest fears etc. However what I fear the most is the complete indifference and inertia of a majority of the population in spite of facts and knowledge that are shown to them.
The game tries to depict examples of this contradictive behaviour. If it helps only one person to realise this, I suppose it would be a great succes.

Anyway as for gameplay part, it’s an interactive story, where you play as a girl named Lisa who browses through the contents of her news feed on social media. And I won’t spoil the end for you.

I really would appriciate the feedback, so please feel free to comment or contact me on twitter. Thank’s!
Play the game Feed of Comfort

Another Variety

Another Variety

It’s been a while that I’ve been working on a post-apocalyptical game called “Another Variety”. It is a first person non-linear narrative game set in an undefined future in an underground laboratory of a reasearch institute. You wake up from hibernation to discover that the lab was abandonded and there is no one else left. You were supposed to hibernate for one year only as an experiment, yet the calendar shows that 25 years have passed. Will you find out what happened? And if you do, will you still want to leave the lab?

This was supposed to be a simple game loosely inspired by a novel by Philip K Dick I wanted to release in a few months but turns out it’s already been more than a year that I’m working on it. Creating takes lot’s of time and effort and I’m not only talking about limited time ressource I can actually devote to game development (family, life & work priorities come first). What initialy was a simple idea got bigger, with several endings. While detailing the scenario on paper I started to dig more and more into the subject. Somewhere last year I also passed from Actionscript to Unity while I already had a working prototype in the former… and I completely reworked the gameplay.

I have also changed the graphics style like 4 times maybe. I have been searching for the style but I also had to improve my skills. As I think I may have achived the style I was looking for, now I just need to create all the graphics… *sigh*

Anyway as I’m now content enough with the style I will be gradually uploading some graphics and screenshots and maybe even a video game trailer or a simple demo/prototype (but don’t expect those too soon though…).
So please stay tuned.