It’s been a long while that I haven’t written anything. I’m sorry about that, lot’s of stuff happening right now and not really related to video games…
I didn’t even have the time to write a wrap up of the last Ludum Dare or make a dedicated page for Six Degrees of Separation Between Me and the Party, what a shame!
Concerning Ludum Dare #38, I was really happy with the final results. That’s a great progression since last time!
I wrote a post mortem a few days before the results if you’d care to read. And I promise I’ll create a dedicated page for the game in a few days 😀
I also wrote a tutorial on pixel perfect animation in Unity, or a description of how I handeled the pixel perfect animation during the Ludum Dare.
I was really pleased with the general reception of the game. With the warm feedback from players on Newground where additionally it was also frontpaged.
I also enjoyed reading these two cool articles written by Nataniel Nielson and Free Game Planet and these two cool gameplay videos from Jupiter Hadley and Mickey Blighe.
The game was also mentionned by Adventure Gamers in their monthly Following Freeware.
Thank you all! and I hope I’m not forgetting anyone!
In the mean time two of my former games also get themeselves reviews: Free Afternoon by Free Game Planet and Loop Hell by PajamaGaming
It’s so cool to learn that some people still play these games. 🙂
I’ll be hopefully doing Ludum Dare #39 so see you then!
Ludum Dare 37 is finished. It was a great experience as usual. I must admit that I really enjoyed all the feedback. And I was especially thrilled by the comments on newgrounds and bontegames.
It really was a pleasure to discover that some people really did enjoy the concept of a no win game. The concept of repeating hell, the sort of hell that Sisyphus was condamned to.
On top of this the game actually hit top 100 in one of the cathegories (theme) which is the first time for me on a Ludum Dare jam. It surely is rewarding. The game also well ranked in graphics so it motivates me to pursue working on pixel art. I really feel like I’m improving.
All in all, I just wanted to express my thanks for the motivating feedback which helps getting on with other projects! 🙂
Here is the link to some Loop Hell hints and the entire solution with text description and a video if you’re stuck or you’d just like to watch the “ending”.
Solution to Loop Hell
I’ve uploaded Loop Hell to Newgrounds and it received a Daily 2nd place on December 15th! I’m really happy 🙂
here’s the link to the game: http://www.newgrounds.com/portal/view/685755
I implemented a few medals if you like this sort of thing.
The theme this time was One Room.
I came up with a game that is looping on the same room in time. It’s called Loop Hell.
The game is on itch.io. I’ll be posting it on newgrounds and gamejolt when I figure out how to implement medals (or not). And I get some additional amount of sleep.
I’ve been working with Unity this time. Don’t be bothered if you see black screen at first. Unfortunately WebGL (or at least it’s Unity version) loads much slower than Flash.