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2017 is gone, what’s up 2018?

2017 is gone, what’s up 2018?

So it’s the end of the year and most people do some sort of sum-ups of the year, and I am no different. I think it’s an interesing excercise to make. End of year sum-ups or birthday sum-ups or whatever sum-ups one chooses to do on a regular bases are good because they help reflect on what was acheived and analyse whether the path that was chosen is satisfying.

I really liked 2017, from personal point of view it has been a great year with good balance between my work, family and personal interests (including games) and this is something to really make a person happy (in my opinion).

From my games point of view it has been a great year as well. Even though I know my games aren’t perfect and there’s so much that could be improved. But when I look at where I started and where I am now, I really like where it has led me. I think I might have achieved a level of skills that enables me to more or less express what I want to say. Obviously there’s still lot’s of stuff that I’ll need to learn like shaders, better sound design, the physics engine… but they are no longer obstacles to expression, but rather add some interesting challange that I need to overcome in each game I make.

My game jam games from 2017

I worked on 7 games in 2017. And 6 of them were published and created during game jams:

Feed of Comfort created for #ResistJam in March, which was a very cool jam, and the game is my statement on some feel-good hypocrisy of the western world

Six Degrees of Separation Between Me and The Party created for #LDJAM38. Humorous adventure with a hidden message that was very well received (ranked #75 overall and #36 in humor!). Some people even wrote articles about it, I was thrilled 🙂

The Fifth Exponent – ridiculous adventure in space of some very quirky characters created for #LDJAM39, that is an unfinished prototype and rather unplayable because of lacking features but that was very well received in humor (ranked #34).

Supertone created for #MusicGameJam in September, a playable but unfinished prototype of a giant synth pad floor that I’m not going to work on, but that was cool to make as it was my first 3D game that I have released

My Sunshine created for #AsylumJam and 1+1=3Jam, very experimental and personal game on parenthood that was a joy to make and where I had some help from a little boy named Henk and his father Marcel

Where The Grains Are a poetic game created for #LDJAM40 (ranked #31 in graphics and #36 in mood!) where I worked with Loreleï who created the beautiful graphics. And we would like to make a post-jam version of it.

It turns out that people generally enjoyed the moody athmosphere or the humour of my games. For someone that genuinly would like to create some meaningful experiences in games, this is a really cool feedback!

In 2017 I also continued to work on my bigger game Another Variety which was all in 2D pixel art in the beginning of the year. Since then I have moved it into 3D to suit better the experience I aim for (being all alone and locked up to die), which resulted in some narrative changes as well. To be honest I don’t know if I ever am going to release this game. I think that it could be a very cool game, the story is original, the outcomes will all be meaningfull and it would make an interesting narrative experience. But the amount of work exceeds the time I can devote to it. So right now it serves me as a sandbox project where I test some ideas and learn 3D modelling, lightning and developpement, but nothing showable has yet resulted from it (except for the work in progress screenshot below).

Very erly WIP from Another Variety – tests of lightning

So 2018 what are you going to be? I hope to finish post-jam versions of The Fifth Exponent and Where The Grains Are. I worked on the Fifth Exponent for 2 months after LDJAM and then left it at 97% completion and just can’t get back to it since (motivation…).
For Where The Grains Are Loreleï is preparing more polished graphics and I’ll add a few features, it’s in good position to be released this year.

I’d also like to do a few jams this year but it might be a bit complicated. So it would be cool to do all the LDJAMs, I’m also planing to do the Global Game Jam in January, and maybe a few more jams on the like the self-care jam or remember the dead (I missed these this year and I regret), maybe a jam or two from the game dev network or the meta game jam. There is the Twine Game Jam that starts this friday with a long time to create, so no pressure, I’ll maybe give it a shot as well. And I think that that’s a lot already 😀

Thank’s for reading! Cheers! 🙂

Game Devloppment World Championship 2017

Game Devloppment World Championship 2017

I’ve just submitted by game Six Degrees of Separation Between Me and the Party to GDWC 2017! There will be lot’s of other great games submitted, but who doesn’t try, never gets anything!
I’ve created specially for the occasion a gameplay video of the game. If you haven’t played the game, I hope you will want to give it a try after watching this video 🙂

Last LDJAM wrap up & reviews

Last LDJAM wrap up & reviews

It’s been a long while that I haven’t written anything. I’m sorry about that, lot’s of stuff happening right now and not really related to video games…
I didn’t even have the time to write a wrap up of the last Ludum Dare or make a dedicated page for Six Degrees of Separation Between Me and the Party, what a shame!

Concerning Ludum Dare #38, I was really happy with the final results. That’s a great progression since last time!

I wrote a post mortem a few days before the results if you’d care to read. And I promise I’ll create a dedicated page for the game in a few days 😀

I also wrote a tutorial on pixel perfect animation in Unity, or a description of how I handeled the pixel perfect animation during the Ludum Dare.

I was really pleased with the general reception of the game. With the warm feedback from players on Newground where additionally it was also frontpaged.
I also enjoyed reading these two cool articles written by Nataniel Nielson and Free Game Planet and these two cool gameplay videos from Jupiter Hadley and Mickey Blighe.
The game was also mentionned by Adventure Gamers in their monthly Following Freeware.
Thank you all! and I hope I’m not forgetting anyone!

In the mean time two of my former games also get themeselves reviews: Free Afternoon by Free Game Planet and Loop Hell by PajamaGaming
It’s so cool to learn that some people still play these games. 🙂

I’ll be hopefully doing Ludum Dare #39 so see you then!

Six Degrees of Separation Between Me and the Party Walkthrough

Six Degrees of Separation Between Me and the Party Walkthrough

Some people tell me they struggle to find all the 3 endings, which is a pity as I think it really is a nice thing to see them all.
I’ll try give you a few hints that hopefully won’t spoil all the fun for you.

spoilers below, please highlight the text to show the solution:

Ending 1:
Talk with all your chat contacts. Some of them will eventually invite you to the party.
When you’re invited just go out.

There is a bug in the original jam version (corrected in version 1.1.4 and in Web version on Newgrounds) that makes it impossible to get this ending if you have talked on the phone. So if you’re playing original version, do not talk on the phone.

Ending 2 and 3
Some of the contacts will suggest contacting people outside chat. Don’t forget that your telephone is in your bag and that you like to look outside the window from time to time. When you’re invited just go out.

You could also consult this complete video walkthrough made by aWalkthroughLife:

Regarding Newgrounds medals, you’ll get 4 medals if you find all the solutions.
“fresh air” medal can be obtained by (highlight the text mouse): talking to your neighbour outside at least 10 times
“Contact Rockin’ Dave” can be obtained by (highlight the text mouse): sending a message to fake Rockin’ Dave account at least 5 times

Ludum Dare #38

Ludum Dare #38

Another Ludum Dare! Another Game! 🙂
The theme was “Small world” so I put up a game ispired by the six derees of separation theory. It’s a short narrative game about two kids trying to crash a party called Six Degrees of Separation Between Me and the Party.

The game actually has 3 different endings and 2 gameplay modes. I hope you’ll also be impressed by the pixel perfect graphics and character movement (I’ve lost hours on it so please be impressed – I think I’ll be making a tutorial later on it as it really isn’t well documented anywhere on the net).

Although I didn’t make it to the compo, and I didn’t have time to make any music, I still am very content with what came out. I made such a progress since my first Ludum Dare!

Anyway I’ll be hopefully releasing a webGL version in a few weeks, it will be a post jam version directly. But before that please play the original game and leave me some feedback (whether you liked it or not). Your feedback is really very helpful. Thanks!

Play the game on
Link to Ludum Dare submission page